

Xiao Xiao #1 was originally titled "Xiao Xiao Zuo Pin", which translates to "A Little Bit of Creative Work". Each Xiao Xiao cartoon is given a Chinese title with the adjective "Xiao Xiao" preceding a descriptive noun phrase. I imagine there’s going to be a lot more to this morally ambiguous Adeptus than meets the eye."Xiao Xiao" literally is the Chinese character for "small" repeated twice in Mandarin Chinese here this repetition connotes an affectionate diminutive – an equivalent might be the English expression "itty bitty" or "lil' old". While I’m mostly interested in the idea of playing as Xiao, I’m excited to unravel the seams of mystique invisibly wrapped around him, too. He’s also one of Liyue’s Adepti, meaning that we could get even more insight into one of the most fascinating facets of Genshin Impact’s established lore.

He’s lightning quick, has a remarkably clever tradeoff gimmick, and is capable of wreaking havoc no other characters could ever dream of. With Xiao, though, I imagine that’s finally going to change. I’m just saying that, personally, there was nobody in Genshin Impact that screamed at me as my main, aside from occasionally Razor. For what it’s worth, I’m sure a lot of people have managed to find that in other characters already.

Although I thought the insta-switch, elemental-chaining combat was intriguing at the beginning, I eventually grew to miss having a single character that you just click with, someone you learn inside out in order to use their mechanical abilities as an extension of your own real-time logic. When you consider all of this together, it points to a brighter, more versatile future for Genshin Impact.
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Related: Redeem These Genshin Impact Codes Ahead Of 1.3 And Xiao’s Banner For Free Primogems On top of that, Xiao has absurdly liberal mobility potential, to the extent that he looks like the most fast-paced and agile character in the game yet - all in all, he’s far more experimental and nuanced than anybody else (so far).

It reminds me of leveling a Bloodtinge character in Bloodborne, in that it’s this high-risk, high-reward style of play that allows those who have mastered it to deal unparalleled damage, but causes those who haven’t to sacrifice their own health bars before landing a single hit. While there are some excellent S-tier characters in the game already, like Diluc, Ganyu, and Tartaglia, Xiao’s core gimmick is that he is capable of boosting his damage output at the expense of his own health. The thing about Xiao is that he’s probably the most unforgiving character yet. As a result, we not only know what Xiao’s elemental affinity and weapon preference are - we’ve also been able to see how his abilities look in action, allowing us to consider how he might fit into the meta and our own personal squads. Xiao has been playable in the test servers for quite some time, to the extent that several short gameplay reels have leaked online over the last few months. I played Yakuza 0, went back to Persona 5 Royal, and flitted between a variety of fascinating indies like Necrobarista and Paradise Killer. If I played games at all, it was for a story, a captivating experience after which I felt my time had been fairly compensated. And so, when I clocked out of work at 5:30pm each day, the last thing I wanted to do was clobber a bunch of hilichurls with an impractically oversized claymore. I don’t necessarily like the idea of sticking to a single game for several months on end, tediously grinding for narrative crumbs, especially when playing a variety of different games is a necessary part of my job.Īlthough I played Genshin Impact throughout all of October, I went on to review Assassin’s Creed Valhalla, Hyrule Warriors: Age of Calamity, and Immortals Fenyx Rising in a marathonic sprint, before diving headfirst into the trenches for Cyberpunk 2077 coverage. That being said, live service titles rarely suit me. I adored Genshin Impact at launch and I still have a lot of love for it now.
